Most Read Research Articles


Warning: Creating default object from empty value in /var/www/html/sandbox.ijcaonline.org/public_html/modules/mod_mostread/helper.php on line 79

Warning: Creating default object from empty value in /var/www/html/sandbox.ijcaonline.org/public_html/modules/mod_mostread/helper.php on line 79

Warning: Creating default object from empty value in /var/www/html/sandbox.ijcaonline.org/public_html/modules/mod_mostread/helper.php on line 79

Warning: Creating default object from empty value in /var/www/html/sandbox.ijcaonline.org/public_html/modules/mod_mostread/helper.php on line 79

Warning: Creating default object from empty value in /var/www/html/sandbox.ijcaonline.org/public_html/modules/mod_mostread/helper.php on line 79
Call for Paper - May 2015 Edition
IJCA solicits original research papers for the May 2015 Edition. Last date of manuscript submission is April 20, 2015. Read More

An Improved Chess Machine based on Artificial Neural Networks

Print
PDF
IJCA Proceedings on National Conference cum Workshop on Bioinformatics and Computational Biology
© 2014 by IJCA Journal
NCWBCB - Number 3
Year of Publication: 2014
Authors:
Diwas Sharma
Udit Kr. Chakraborty

Diwas Sharma and Udit Kr. Chakraborty. Article: An Improved Chess Machine based on Artificial Neural Networks. IJCA Proceedings on National Conference cum Workshop on Bioinformatics and Computational Biology NCWBCB(3):8-12, May 2014. Full text available. BibTeX

@article{key:article,
	author = {Diwas Sharma and Udit Kr. Chakraborty},
	title = {Article: An Improved Chess Machine based on Artificial Neural Networks},
	journal = {IJCA Proceedings on National Conference cum Workshop on Bioinformatics and Computational Biology},
	year = {2014},
	volume = {NCWBCB},
	number = {3},
	pages = {8-12},
	month = {May},
	note = {Full text available}
}

Abstract

Numerous published studies revealed that various researchers have attempted to build a program that learns to play cognitive games, given little or no earlier knowledge about the rule of the game. A usual chess playing machine thoroughly explores the moving possibilities from a chessboard configuration to choose what the next best move to make. The brute- force searching technique used by the Deep Blue chess engine has made vast impact in the ground of artificial intelligence, but still found to be resource hungry. This paper, with the concept of Artificial Neural Networks presents a very simple and efficient approach to develop an intelligent chess engine which can assist and hint the possible move within the game using the evolutionary and a adaptive computing technique on learning from the human grandmasters.

References

  • Murray Campbell, A. Joseph Hoane Jr. , Feng-hsiung Hsu, "Deep Blue", IBM,August 1, 2001.
  • Richard Peter Dazeley, "Investigations into Playing Chess Endgames using Reinforcement Learning" Bachelor of Computing with Honours, University of Tasmania (October, 2001)
  • Jeroen W. T. Carolus, "Alpha-Beta with Sibling Prediction Pruning in Chess" Netherlands 2006
  • C. E. Shannon, "Programming a Computer for Playing Chess", Philosophical Magazine, Ser. 7, Vol. 41, Bell Telephone Laboratories, March 1950
  • AlexandruGodescu, "An information theoretic analysis of decision in computer chess" ETH Zurich December 13, 2011
  • LaurenceFausett, "Fundamentals of Neural Networks Architectures, Algorithms, and Applications", Dorling Kindersley Pvt. Ltd. , South Asia, 2008
  • Nicolas Lassabe, Stephane Sanchez HerveLuga and Yves Duthen,"Genetically Programmed Strategies for Chess Endgames". GECCO'06, July 8-12, 2006
  • T. A. Marsland and Y. Björnsson, "From Minimax to Manhattan,", University of Alberta Canada
  • Olivier Mehani, "Complex Systems Seminar, Can complex systems help design better chess-playing programs", February, 1 2006
  • Robert Epstein, Gary Roberts, Grace Beber, "Parsing the turing test philosophical and Methodological Issues in the Quest for the Thinking Computer". Springer, 03-Dec-2008
  • Robert Levinson and Ryan Weber, "Chess Neighbourhoods, Function Combination and Reinforcement Learning", University of California Santa Cruz, Springer, October 2000
  • JoonatanManttari and Jonas Larsson, "Applications of Artificial Neural Networks in Games; An Overview". School of Innovation, Design and Engineering
  • Diwas Sharma, Udit Kr. Chakraborty, Artificial Neural Network based adaptive chess playing machine. International Journal of Advance Research in Computer Science, Vol 4 no. 4, March-April 2013.
  • http://en. wikipedia. org/wiki/ICCF_numeric_notation dated: 12/10/2012
  • Adam Berent "ChessBin" Version: 0. 0. 8. 0 (snapsorts)